Dynamic Events, Personal Story, Dungeons, Scaling, and why they all kick ass:

July 19, 2011

“The fourth pillar of MMORPGs is story”

Many of us have been hearing this phrase often in the past few months. Many developers, ANet and Bioware included, are focusing on the storytelling aspects of MMOs. It is fairly widely accepted that most players in modern MMOs either don’t know or don’t care about the story behind the MMO they are playing. That is not to say they don’t care about story, it means that the MMO of choice is not presenting it in a way that is interesting. Many games of other genres find this paradigm to be not only acceptable be also expected. These games are typically focused entirely on a fun gameplay mechanic or entertaining world where people play for shorter periods of time. For example, does anyone that loads up a platformer usually care what the story is? Are you enthralled by the Brooklyn plumber’s epic quest to save a noble from a savage tyrant, or do you just want to stomp on some Goombas?

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Meet the Mesmer?

July 18, 2011

Image courtesy of Conjure Phantasm

The Mesmer. The master of the mind, the scoundrel of the arcane and clearly the most fashion-forward profession in the Guild Wars-verse. I need to point out that there is no official confirmation that Mesmers are the 8th profession. This post is 100% speculation or analysis of information that leads me to believe without doubt that the Mesmer will be our final scholar. I also want to have a shout out to Conjure Phantasm, a blog devoted entirely to the Mesmer.

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Meet the Necromancer:

July 17, 2011

Rounding out the final revealed profession, it’s time to discuss the master of undeath, the Necromancer. The Necromancer has a variety of skills that range from spells that sacrifice health to have great effect, spells that steal health from their enemies, ways to inflict and spread various conditions, and the ability to summon undead minions to their command. Possessing both the ability to work in melee range and in long range, the Necro can utilize the following weapons:

  • Main Hand: Axe, Dagger, Scepter
  • Off Hand: Dagger, Focus, Warhorn
  • Two-Handed: Staff
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Meet the Elementalist:

July 15, 2011

With the Engineer finishing off the Adventurers, it’s time to start into the Scholars! Perhaps the quintessential example, this article is about the first profession revealed for GW2, the Elementalist. Like the Engineer, the Elementalist has a very limited weapon selection but also has a mechanic to greatly expand their first 5 skills. Also like the Engi, the Ele can only have one weapon set equipped at a time. Their weapons are:

  • Main Hand: Scepter, Dagger
  • Off Hand: Dagger, Focus
  • Two-Handed: Staff

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Meet the Engineer:

July 14, 2011

Land mines, grenades, flame throwers, air blasts, rocket jumping, mechanized turrets, magical healing mist… Team Fortress 2? No… well yes, but we’re also talking about the Engineer (or the Gunner- wink @Rubi)!  Guild Wars 2 takes place 250 years after the first game in the series, and no profession exemplifies and emphasizes this transition more than the Engineer. Brace yourselves for a long post because the Engineer is not only the latest profession revealed, it is the most controversial and the most complicated profession we have seen to date. The weapon list for the Engineer is the smallest to date… in a manner of speaking. However, the Engineer also possesses a large number of utility skills that also alter the first 5 skills in their skill bar, so I will list those as well:

Weapons

  • Main Hand: Pistol
  • Off Hand: Pistol, Shield
  • Two-Handed: Rifle

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Meet the Thief:

July 13, 2011

Look over there! Was that a Rogue? An Assassin? No, it’s a Thief! It’s time to talk about the sneak of the shadows, the second Adventurer profession, the Thief. Thieves have one of the smallest list of equip-able weapons to date:

  • Main Hand: Sword, Dagger, and Pistol
  • Off Hand: Dagger and Pistol
  • Two-Handed: Shortbow

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Meet the Ranger:

July 12, 2011

Now that the two Soldier-class armor professions have been covered, it is time to move onto the Adventurer-class armor, or medium armored professions. The first profession on the docket is the warrior of the wild, the Ranger! The Ranger can wield a combination of melee, thrown and ranged weapons, and lacking guns or magical implements. Their usable weapons are:

  • Main Hand: Sword, Axe
  • Off Hand: Axe, Dagger, Torch, Warhorn
  • Two-Handed: Greatsword, Longbow, Shortbow

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